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» New Approaches for Virtual Private Network Design
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NETGAMES
2006
ACM
16 years 10 days ago
Load balancing for massively multiplayer online games
Supporting thousands, possibly hundreds of thousands, of players is a requirement that must be satisfied when delivering server based online gaming as a commercial concern. Such a...
Fengyun Lu, Simon E. Parkin, Graham Morgan
SRDS
2008
IEEE
16 years 23 days ago
Self-Stabilization in Tree-Structured Peer-to-Peer Service Discovery Systems
The efficiency of service discovery is critical in the development of fully decentralized middleware intended to manage large scale computational grids. This demand influenced t...
Eddy Caron, Ajoy Kumar Datta, Franck Petit, C&eacu...
MOBIHOC
2006
ACM
16 years 6 months ago
Mobile backbone networks --: construction and maintenance
We study a novel hierarchical wireless networking approach in which some of the nodes are more capable than others. In such networks, the more capable nodes can serve as Mobile Ba...
Anand Srinivas, Gil Zussman, Eytan Modiano
NETGAMES
2006
ACM
16 years 10 days ago
On correctness of scalable multi-server state replication in online games
Massively Multiplayer Online Games (MMOG) require novel, scalable network architectures for a high amount of participating players in huge game worlds. Consequently, new and compl...
Jens Müller 0004, Andreas Gössling, Serg...
IUI
2006
ACM
16 years 10 days ago
Who's asking for help?: a Bayesian approach to intelligent assistance
Automated software customization is drawing increasing attention as a means to help users deal with the scope, complexity, potential intrusiveness, and ever-changing nature of mod...
Bowen Hui, Craig Boutilier