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PG
2002
IEEE
15 years 11 months ago
Adaptive Solid Texturing for Web3D Applications
Solid texturing is a well-known computer graphics technology, but still has problems today, because it consumes too much time if every pixel is calculated on the fly or has a very...
Bing-Yu Chen, Tomoyuki Nishita
FPGA
1997
ACM
120views FPGA» more  FPGA 1997»
15 years 10 months ago
Partially-Dependent Functional Decomposition with Applications in FPGA Synthesis and Mapping
In this paper, we give a necessary and sufficient condition for the existence of partially-dependent functional decomposition and develop new algorithms to compute such decomposi...
Jason Cong, Yean-Yow Hwang
EDUTAINMENT
2007
Springer
16 years 22 days ago
Using Metaphors in Game-Based Education
In spite of its growing popularity, due to a huge technical evolution in the last years and to the fact that new generations are more literate in games than in books, game-based te...
Pedro Pablo Gómez-Martín, Marco Anto...
TVLSI
2008
164views more  TVLSI 2008»
15 years 6 months ago
Dynamically Configurable Bus Topologies for High-Performance On-Chip Communication
The on-chip communication architecture is a major determinant of overall performance in complex System-on-Chip (SoC) designs. Since the communication requirements of SoC components...
Krishna Sekar, Kanishka Lahiri, Anand Raghunathan,...
ACCV
2006
Springer
16 years 17 days ago
Boosted Algorithms for Visual Object Detection on Graphics Processing Units
Nowadays, the use of machine learning methods for visual object detection has become widespread. Those methods are robust. They require an important processing power and a high mem...
Hicham Ghorayeb, Bruno Steux, Claude Laurgeau