Sciweavers

1173 search results - page 190 / 235
» Neural networks for computational neuroscience
Sort
View
IJCNN
2006
IEEE
16 years 12 days ago
Patterns, Hypergraphs and Embodied General Intelligence
—It is proposed that the creation of Artificial General Intelligence (AGI) at the human level and ultimately beyond is a problem addressable via integrating computer science algo...
Ben Goertzel
ADMA
2006
Springer
172views Data Mining» more  ADMA 2006»
16 years 11 days ago
Experimental Comparison of Feature Subset Selection Using GA and ACO Algorithm
Abstract. Practical pattern classification and knowledge discovery problems require selecting a useful subset of features from a much larger set to represent the patterns to be cl...
Keunjoon Lee, Jinu Joo, Jihoon Yang, Vasant Honava...
CIG
2005
IEEE
16 years 9 hour ago
Nannon: A Nano Backgammon for Machine Learning Research
A newly designed game is introduced, which feels like Backgammon, but has a simplified rule set. Unlike earlier attempts at simplifying the game, Nannon maintains enough features a...
Jordan B. Pollack
CIG
2005
IEEE
16 years 9 hour ago
A Hybrid AI System for Agent Adaptation in a First Person Shooter
The aim of developing an agent that is able to adapt its actions in response to their effectiveness within the game provides the basis for the research presented in this paper. It ...
Abdennour El Rhalibi, Michael Burkey
ICANN
2005
Springer
15 years 12 months ago
Training of Support Vector Machines with Mahalanobis Kernels
Abstract. Radial basis function (RBF) kernels are widely used for support vector machines. But for model selection, we need to optimize the kernel parameter and the margin paramete...
Shigeo Abe