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NETGAMES
2003
ACM
15 years 12 months ago
Bandwidth requirement and state consistency in three multiplayer game architectures
Abstract— Multiplayer games become increasingly popular, mostly because they involve interaction among humans. Typically, multiplayer games are organized based on a Client-Server...
Joseph D. Pellegrino, Constantinos Dovrolis
PLDI
2003
ACM
15 years 12 months ago
CCured in the real world
CCured is a program transformation system that adds memory safety guarantees to C programs by verifying statically that memory errors cannot occur and by inserting run-time checks...
Jeremy Condit, Matthew Harren, Scott McPeak, Georg...
PODC
2003
ACM
15 years 12 months ago
Asynchronous resource discovery
Consider a dynamic, large-scale communication infrastructure (e.g., the Internet) where nodes (e.g., in a peer to peer system) can communicate only with nodes whose id (e.g., IP a...
Ittai Abraham, Danny Dolev
SAC
2003
ACM
15 years 12 months ago
UbiData: Ubiquitous Mobile File Service
One of the most challenging objectives of mobile data management is the ubiquitous, any time, anywhere access. This objective is very difficult to meet due to several network and ...
Jinsuo Zhang, Abdelsalam Helal, Joachim Hammer
SIGECOM
2003
ACM
174views ECommerce» more  SIGECOM 2003»
15 years 12 months ago
Collaboration software to reduce inventory and increase response
Some recent trends in business and manufacturing hold the promise of greater profits, yet, due to profit-robbing inventory increases, this promise has not been fully realized. [9]...
Indu Bingham, Barbara Hoefle, Kim Phan, Jim Sizemo...
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