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WCNC
2008
IEEE
16 years 1 months ago
How Much Improvement Can We Get From Partially Overlapped Channels?
—Partially Overlapped Channel (POC) based design, has been identified recently as a promising technique to overcome the capacity bottleneck facing wireless engineers in various ...
Zhenhua Feng, Yaling Yang
CORR
2007
Springer
137views Education» more  CORR 2007»
15 years 6 months ago
Bounds on the Network Coding Capacity for Wireless Random Networks
— Recently, it has been shown that the max flow capacity can be achieved in a multicast network using network coding. In this paper, we propose and analyze a more realistic mode...
Salah A. Aly, Vishal Kapoor, Jie Meng, Andreas Kla...
CONEXT
2008
ACM
15 years 8 months ago
CoreLab: an emerging network testbed employing hosted virtual machine monitor
Network testbeds for developing, deploying, and experimenting with new network services have evolved as recent rapid progress in virtualization technology. This paper proposes a n...
Akihiro Nakao, Ryota Ozaki, Yuji Nishida
STOC
2004
ACM
104views Algorithms» more  STOC 2004»
16 years 7 months ago
Network games
The growth in computer games and wireless networks has catalyzed the production of a new generation of hand-held game consoles that support multi-player gaming over IEEE 802.11 ne...
Éva Tardos
NETWORKS
2008
15 years 6 months ago
A Reach and Bound algorithm for acyclic dynamic-programming networks
Node pruning is a commonly used technique for solution acceleration in a dynamic programming network. In pruning, nodes are adaptively removed from the dynamic programming network...
Matthew D. Bailey, Robert L. Smith, Jeffrey M. Ald...