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INFOCOM
2006
IEEE
16 years 6 days ago
On the Sensitivity of Online Game Playing Time to Network QoS
Abstract— Online gaming is one of the most profitable businesses on the Internet. Among various threats to continuous player subscriptions, network lags are particularly notorio...
Kuan-Ta Chen, Polly Huang, Guo-Shiuan Wang, Chun-Y...
WCNC
2010
IEEE
15 years 4 months ago
Addressing Response Time and Video Quality in Remote Server Based Internet Mobile Gaming
A new remote server based gaming approach, where the responsibility of executing the gaming engines is put on remote servers instead of the mobile devices, has the potential for en...
Shaoxuan Wang, Sujit Dey
ICC
2007
IEEE
173views Communications» more  ICC 2007»
16 years 15 days ago
Virtual Topology Design for OBS Optical Networks
—Burst loss and delay are two main issues in optical hop-count. Network diameter is the hop-count of the shortest burst switching (OBS) networks. In OBS, if the hop-count path be...
Bin Wu, Kwan Lawrence Yeung
FGIT
2010
Springer
15 years 4 months ago
Improved Location Aided Cluster Based Routing Protocol for GPS Enabled Manets
Routing has been the main challenge for ad hoc networks due to dynamic topology as well as resource constraints. Completely GPS free as well as GPS scarce positioning systems for ...
S. Mangai, A. Tamilarasi
ICRA
2010
IEEE
213views Robotics» more  ICRA 2010»
15 years 4 months ago
A switching control law for a networked visual servo control system
— In this paper, a novel switching controller is proposed for a networked visual servo control system with varying feedback delay due to image processing and data transmission. T...
Haiyan Wu, Chih-Chung Chen, Jiayun Feng, Kolja K&u...