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NETGAMES
2004
ACM
15 years 11 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
HICSS
2003
IEEE
129views Biometrics» more  HICSS 2003»
15 years 11 months ago
Experimental Studies and Modeling of an Information Embedded Power System
This paper develops a model of an electrical power system, with its inherent embedded communication system, for the purpose of studying the characteristics of power system measure...
Stephen P. Carullo, Chika Nwankpa
CN
2004
104views more  CN 2004»
15 years 6 months ago
Reducing power consumption and enhancing performance by direct slave-to-slave and group communication in Bluetooth WPANs
Bluetooth is a promising wireless technology aiming at supporting electronic devices to be instantly interconnected into short-range ad hoc networks. The Bluetooth medium access c...
Carlos de M. Cordeiro, Sachin Abhyankar, Dharma P....
MACOM
2010
15 years 4 months ago
Quality of Service Oriented Analysis of Cross-Layer Design in Wireless Ad Hoc Networks
Abstract. In wireless ad hoc networks, cross-layer design aims at reducing multiple access interference and thus obtaining a higher spatial reuse. In order to identify the most sui...
Ulrike Korger, Christian Hartmann, Katsutoshi Kusu...
RTCSA
2009
IEEE
16 years 27 days ago
PLL Based Time Synchronization in Wireless Sensor Networks
Abstract—Time synchronization is a key component in numerous wireless sensor network applications. Most of the current software based time synchronization approaches suffer from ...
Gang Zhou, Sachin Shetty, George Simms, Min Song