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NETGAMES
2006
ACM
16 years 7 days ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
IMC
2010
ACM
15 years 4 months ago
Improving content delivery using provider-aided distance information
Content delivery systems constitute a major portion of today's Internet traffic. While they are a good source of revenue for Internet Service Providers (ISPs), the huge volum...
Ingmar Poese, Benjamin Frank, Bernhard Ager, Georg...
GIS
2010
ACM
15 years 4 months ago
Decentralized querying of topological relations between regions without using localization
This paper proposes an efficient, decentralized algorithm for determining the topological relationship between two regions monitored by a geosensor network. Many centralized algo...
Matt Duckham, Myeong Hun Jeong, Sanjiang Li, Joche...
CSCW
2004
ACM
15 years 11 months ago
High-performance telepointers
Although telepointers are valuable for supporting real-time collaboration, they are rarely seen in commercial groupware applications that run on the Internet. One reason for their...
Jeff Dyck, Carl Gutwin, Sriram Subramanian, Chris ...
SIGCOMM
2009
ACM
16 years 24 days ago
A programmable overlay router for service provider innovation
The threat of commoditization poses a real challenge for service providers. While the end-to-end principle is often paraphrased as “dumb network, smart end-systems”, the origi...
Bruce S. Davie, Jan Medved