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AICCSA
2006
IEEE
134views Hardware» more  AICCSA 2006»
16 years 5 days ago
The vMatrix: Equi-Ping Game Server Placement For Pre-Arranged First-Person-Shooter Multiplayer Matches
Today most multiplayer game servers are pre-located statically, which makes it hard for gamers to find equi-ping hosts for their matches. This is especially important for first per...
Amr Awadallah, Mendel Rosenblum
GLOBECOM
2009
IEEE
16 years 26 days ago
Price of Anarchy for Cognitive MAC Games
—In this paper, we model and analyze the interactions between secondary users in a spectrum overlay cognitive system as a cognitive MAC game. In this game, each secondary user ca...
Lok Man Law, Jianwei Huang, Mingyan Liu, Shuo-Yen ...
TPDS
2008
78views more  TPDS 2008»
15 years 6 months ago
Tracing Worm Break-In and Contaminations via Process Coloring: A Provenance-Preserving Approach
To detect and investigate self-propagating worm attacks against networked servers, the following capabilities are desirable: (1) raising timely alerts to trigger a worm investigat...
Xuxian Jiang, Florian P. Buchholz, Aaron Walters, ...
PERCOM
2005
ACM
16 years 5 months ago
Reducing the Calibration Effort for Location Estimation Using Unlabeled Samples
WLAN location estimation based on 802.11 signal strength is becoming increasingly prevalent in today's pervasive computing applications. As alternative to the wellestablished...
Xiaoyong Chai, Qiang Yang
CAMAD
2006
IEEE
15 years 9 months ago
Improving quality of service for switched processing systems
Switched Processing Systems (SPS) capture the essence of a fundamental resource allocation problem in many modern communication, computer and manufacturing systems involving hetero...
Ying-Chao Hung, George Michailidis