This paper presents a multicast approach to shared virtual worlds. A shared VRML world is described with integrated spatial audio in a freeware VRML browser. An implementation in ...
John L. Robinson, John A. Stewart, Isabelle Labb&e...
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while...
— We consider the control of impulsive systems with jumps triggered by a renewal process, that is, the intervals between jumps are independent and identically distributed. The co...
Many distributed multimedia applications have the ability to adapt to uctuations in the network conditions. By adjusting temporal and spatial quality to available bandwidth, or man...
In this paper we consider the problem of designing load balancing protocols in distributed systems where the participants (e.g. computers, users) are capable of manipulating the l...