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» Network conscious design of distributed real-time systems
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NETGAMES
2004
ACM
16 years 2 days ago
Accuracy in dead-reckoning based distributed multi-player games
Distributed multi-player games use dead reckoning vectors to intimate other (at a distance) participating players about the movement of any entity by a controlling player. The dea...
Sudhir Aggarwal, Hemant Banavar, Amit Khandelwal, ...
IPPS
2005
IEEE
16 years 7 days ago
To Unify Structured and Unstructured P2P Systems
Most of current peer-to-peer designs build their own system overlays independent of the physical one. Nodes within unstructured systems form a random overlay, on the contrary, str...
Honghao Wang, Yingwu Zhu, Yiming Hu
FGCN
2008
IEEE
153views Communications» more  FGCN 2008»
16 years 1 months ago
Towards Automated Traffic System Using Vehicular Network with Directional Antenna
Vehicular network became one of the most active and emerging fields of research during last decade. Its use in diversified applications (for example safe driving, congestion avoid...
Chowdhury Sayeed Hyder, Anindya Iqbal, Une Thoing ...
MIDDLEWARE
2004
Springer
16 years 10 hour ago
Adapting asynchronous messaging middleware to ad hoc networking
The characteristics of mobile environments, with the possibility of frequent disconnections and fluctuating bandwidth, have forced a rethink of traditional middleware. In particu...
Mirco Musolesi, Cecilia Mascolo, Stephen Hailes
MOBISYS
2008
ACM
16 years 6 months ago
Virtual trip lines for distributed privacy-preserving traffic monitoring
Automotive traffic monitoring using probe vehicles with Global Positioning System receivers promises significant improvements in cost, coverage, and accuracy. Current approaches, ...
Baik Hoh, Marco Gruteser, Ryan Herring, Jeff Ban, ...