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INFOCOM
2010
IEEE
15 years 5 months ago
Socially-Aware Network Design Games
—In many scenarios network design is not enforced by a central authority, but arises from the interactions of several self-interested agents. This is the case of the Internet, wh...
Jocelyne Elias, Fabio Martignon, Konstantin Avrach...
AOIS
2004
15 years 8 months ago
Mobeet: A Multi-agent Framework for Ubiquitous Information Systems
Abstract. In recent years, the rapid development of network infrastructure and the spread of terminals capable of network access have made it possible to access networks at any pla...
Nobukazu Yoshioka, Akihiko Ohsuga, Shinichi Honide...
TSP
2008
118views more  TSP 2008»
15 years 6 months ago
Channel-Aware Random Access Control for Distributed Estimation in Sensor Networks
A cross-layered slotted ALOHA protocol is proposed and analyzed for distributed estimation in sensor networks. Suppose that the sensors in the network record local measurements of ...
Y.-W. P. Hong, Keng-U Lei, Chong-Yung Chi
EUROPAR
2007
Springer
15 years 10 months ago
Distributed Computation of All Node Replacements of a Minimum Spanning Tree
In many network applications the computation takes place on the minimum-cost spanning tree (MST) of the network; unfortunately, a single link or node failure disconnects the tree. ...
Paola Flocchini, Toni Mesa Enriquez, Linda Pagli, ...
TEDU
2010
96views Education» more  TEDU 2010»
15 years 4 months ago
Synchronizable Objects in Distributed Multimedia Applications
In training and gaming systems, distributed multimedia are often used, in which the basic content elements must be conveyed or presented in a synchronized order at synchronized mom...
Jun Hu, Loe M. G. Feijs