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TCSV
2008
152views more  TCSV 2008»
15 years 6 months ago
Animation Key-Frame Extraction and Simplification Using Deformation Analysis
Three-dimensional animating meshes have been widely used in the computer graphics and video game industries. Reducing the animating mesh complexity is a common way of overcoming th...
Tong-Yee Lee, Chao-Hung Lin, Yu-Shuen Wang, Tai-Gu...
TROB
2008
207views more  TROB 2008»
15 years 6 months ago
Learning Object Affordances: From Sensory-Motor Coordination to Imitation
Affordances encode relationships between actions, objects and effects. They play an important role on basic cognitive capabilities such as prediction and planning. We address the p...
Luis Montesano, Manuel Lopes, Alexandre Bernardino...
CLIMA
2010
15 years 7 months ago
Exploring the Boundary of Half Positionality
Half positionality is the property of a language of infinite words to admit positional winning strategies, when interpreted as the goal of a two-player game on a graph. Such proble...
Alessandro Bianco, Marco Faella, Fabio Mogavero, A...
CCR
2000
94views more  CCR 2000»
15 years 6 months ago
An application developer's perspective on reliable multicast for distributed interactive media
In this paper we investigate which characteristics reliable multicast services should have in order to be appropriate for use by distributed interactive media applications such as...
Martin Mauve, Volker Hilt
TEDU
2010
96views Education» more  TEDU 2010»
15 years 4 months ago
Synchronizable Objects in Distributed Multimedia Applications
In training and gaming systems, distributed multimedia are often used, in which the basic content elements must be conveyed or presented in a synchronized order at synchronized mom...
Jun Hu, Loe M. G. Feijs