: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
Abstract. Over the years, various research projects have attempted to develop a chess program that learns to play well given little prior knowledge beyond the rules of the game. Ea...
Abstract—This paper studies the problem of utility maximization for clients with delay based QoS requirements in wireless networks. We adopt a model used in a previous work that ...
The fundamental limits on channel capacity form a barrier to the sustained growth on the use of wireless networks. To cope with this, multi-path communication solutions provide a p...
Gerard Hoekstra, Rob van der Mei, Yoni Nazarathy, ...
This paper presents BCube, a new network architecture specifically designed for shipping-container based, modular data centers. At the core of the BCube architecture is its serve...
Chuanxiong Guo, Guohan Lu, Dan Li, Haitao Wu, Xuan...