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NETGAMES
2003
ACM
15 years 11 months ago
Spatial principles of level-design in multi-player first-person shooters
: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
Christian Güttler, Troels Degn Johansson
CG
2000
Springer
15 years 10 months ago
Chess Neighborhoods, Function Combination, and Reinforcement Learning
Abstract. Over the years, various research projects have attempted to develop a chess program that learns to play well given little prior knowledge beyond the rules of the game. Ea...
Robert Levinson, Ryan Weber
INFOCOM
2010
IEEE
15 years 5 months ago
Utility Maximization for Delay Constrained QoS in Wireless
Abstract—This paper studies the problem of utility maximization for clients with delay based QoS requirements in wireless networks. We adopt a model used in a previous work that ...
I-Hong Hou, P. R. Kumar
NETCOOP
2009
Springer
16 years 1 months ago
Optimal File Splitting for Wireless Networks with Concurrent Access
The fundamental limits on channel capacity form a barrier to the sustained growth on the use of wireless networks. To cope with this, multi-path communication solutions provide a p...
Gerard Hoekstra, Rob van der Mei, Yoni Nazarathy, ...
SIGCOMM
2009
ACM
16 years 1 months ago
BCube: a high performance, server-centric network architecture for modular data centers
This paper presents BCube, a new network architecture specifically designed for shipping-container based, modular data centers. At the core of the BCube architecture is its serve...
Chuanxiong Guo, Guohan Lu, Dan Li, Haitao Wu, Xuan...