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CIG
2005
IEEE
16 years 7 days ago
A Hybrid AI System for Agent Adaptation in a First Person Shooter
The aim of developing an agent that is able to adapt its actions in response to their effectiveness within the game provides the basis for the research presented in this paper. It ...
Abdennour El Rhalibi, Michael Burkey
TRUSTBUS
2005
Springer
16 years 2 days ago
Dropout-Tolerant TTP-Free Mental Poker
There is a broad literature on distributed card games over communications networks, collectively known as mental poker. Like in any distributed protocol, avoiding the need for a Tr...
Jordi Castellà-Roca, Francesc Sebé, ...
CDC
2009
IEEE
15 years 11 months ago
Interaction of service providers in task delegation under simple payment rules
— We consider a scenario where an application service provider (ASP) hires a network service provider (NSP) to deliver its service and pays for the employment of the NSP. We stud...
Richard J. La, Jeonghoon Mo
NIPS
1996
15 years 8 months ago
Why did TD-Gammon Work?
Although TD-Gammon is one of the major successes in machine learning, it has not led to similar impressive breakthroughs in temporal difference learning for other applications or ...
Jordan B. Pollack, Alan D. Blair
CORR
2008
Springer
115views Education» more  CORR 2008»
15 years 7 months ago
Playing With Population Protocols
Population protocols have been introduced as a model of sensor networks consisting of very limited mobile agents with no control over their own movement: A collection of anonymous ...
Olivier Bournez, Jérémie Chalopin, J...