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NETGAMES
2005
ACM
15 years 12 months ago
FreeRank: implementing independent ranking service for multiplayer online games
Ranking is necessary for multiplayer online games to provide players with self-complacence and reference for choosing game counterparts. Most existing ranking solutions are tightl...
Li Tang, Jun Li, Jin Zhou, Zhizhi Zhou, Hao Wang, ...
SENSYS
2009
ACM
16 years 1 months ago
Whac-A-Bee: a sensor network game
Eugen Berlin, Kristof Van Laerhoven, Bernt Schiele...
ADHOCNOW
2005
Springer
15 years 12 months ago
Equilibria for Broadcast Range Assignment Games in Ad-Hoc Networks
Pilu Crescenzi, Miriam Di Ianni, Alessandro Lazzon...
CISSE
2008
Springer
15 years 8 months ago
Game Theoretic Approach for Discovering Vulnerable Links in Complex Networks
Mishkovski Igor, Sonja Filiposka, Sasho Gramatikov...
CORR
2010
Springer
186views Education» more  CORR 2010»
15 years 6 months ago
Capacitated Caching Games
Capacitated Caching (CC) Games are motivated by P2P and web caching applications, and involve nodes on a network making strategic choices regarding the content to replicate in the...
Ragavendran Gopalakrishnan, Dimitrios Kanoulas, Na...