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PERCOM
2005
ACM
16 years 6 months ago
Enabling Reliable Many-to-Many Communication in Ad-Hoc Pervasive Environments
In order for pervasive computing to realize its full potential, pervasive applications have to be able to operate without support from fixed communication infrastructure at least ...
Einar Vollset, Paul D. Ezhilchelvan
NETGAMES
2005
ACM
16 years 4 hour ago
Game server selection for multiple players
The increase in power and connectivity of computers has enabled a growth in network games, with many games having numerous servers to which a player can connect. The game server s...
Steven Gargolinski, Christopher St. Pierre, Mark C...
VLDB
2005
ACM
117views Database» more  VLDB 2005»
15 years 12 months ago
Data Sharing in the Hyperion Peer Database System
This demo presents Hyperion, a prototype system that supports data sharing for a network of independent Peer Relational Database Management Systems (PDBMSs). The nodes of such a n...
Patricia Rodríguez-Gianolli, Maddalena Garz...
ICDCSW
2003
IEEE
15 years 11 months ago
Service Discovery and Name Resolution Architectures for On-Demand MANETs
Discovery of services and other named resources is expected to be a crucial feature for the usability of mobile ad-hoc networks (MANETs). In this paper, we propose a mechanism for...
Paal Engelstad, Yan Zheng, Tore E. Jønvik, ...
MOBICOM
2003
ACM
15 years 11 months ago
Trajectory based forwarding and its applications
Trajectory based forwarding (TBF) is a novel method to forward packets in a dense ad hoc network that makes it possible to route a packet along a predefined curve. It is a genera...
Dragos Niculescu, Badri Nath