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CCR
2007
168views more  CCR 2007»
15 years 7 months ago
Challenges in peer-to-peer gaming
While multi-player online games are very successful, their fast deployment suffers from their server-based architecture. Indeed, servers both limit the scalability of the games a...
Christoph Neumann, Nicolas Prigent, Matteo Varvell...
IAJIT
2010
196views more  IAJIT 2010»
15 years 6 months ago
A modified high capacity image steganography technique based on wavelet transform
: Steganography is the art and science of concealing information in unremarkable cover media so as not to arouse an eavesdropper’s suspicion. It is an application under informati...
Ali Al-Ataby, Fawzi Al-Naima
ICMCS
2008
IEEE
439views Multimedia» more  ICMCS 2008»
16 years 1 months ago
Framework for virtual collaboration emphasized by awareness information and asynchronous interaction
In this paper, we propose a framework which allows remote users to form conversation groups based on spatial relationship in a shared virtual space. Our proposed framework can tra...
Tomo Matsuda, Naoki Shibata, Keiichi Yasumoto, Min...
GIS
2008
ACM
16 years 8 months ago
Sharing and exploring sensor streams over geocentric interfaces
We present SenseWeb, an open and scalable infrastructure for sharing and geocentric exploration of sensor data streams. SenseWeb allows sensor owners to share data streams across ...
Liqian Luo, Aman Kansal, Suman Nath, Feng Zhao
SPAA
2009
ACM
16 years 2 months ago
Locally scalable randomized consensus for synchronous crash failures
We consider bit communication complexity of binary consensus in synchronous message passing systems with processes prone to crashes. A distributed algorithm is locally scalable wh...
Bogdan S. Chlebus, Dariusz R. Kowalski
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