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SIGECOM
2005
ACM
134views ECommerce» more  SIGECOM 2005»
16 years 5 days ago
Congestion games with failures
We introduce a new class of games, congestion games with failures (CGFs), which extends the class of congestion games to allow for facility failures. In a basic CGF (BCGF) agents ...
Michal Penn, Maria Polukarov, Moshe Tennenholtz
ACL
2010
15 years 4 months ago
Efficient Inference through Cascades of Weighted Tree Transducers
Weighted tree transducers have been proposed as useful formal models for representing syntactic natural language processing applications, but there has been little description of ...
Jonathan May, Kevin Knight, Heiko Vogler
ERCIMDL
2009
Springer
225views Education» more  ERCIMDL 2009»
16 years 1 months ago
Demonstration of User Interfaces for Querying in 3D Architectural Content in PROBADO3D
Abstract. The PROBADO project is a research effort to develop Digital Library support for non-textual documents. The main goal is to contribute to all parts of the Digital Library...
René Bernd, Ina Blümel, Harald Krottma...
UMUAI
2010
136views more  UMUAI 2010»
15 years 5 months ago
Towards affective camera control in games
Information about interactive virtual environments, such as games, is perceived by users through a virtual camera. While most interactive applications let users control the camera,...
Georgios N. Yannakakis, Héctor Perez Mart&i...
ICIP
2008
IEEE
16 years 8 months ago
Efficient representation and coding of prediction residuals and parameters in frame-based animated mesh compression
For compression of 3-D dynamic meshes, the novel framework of so-called frame-based animated mesh compression (FAMC) has been introduced recently. In this context, we propose an e...
Detlev Marpe, Heiner Kirchhoffer, Karsten Mül...
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