Hardware-accelerated volume rendering using the GPU is now the standard approach for real-time volume rendering, although limited graphics memory can present a problem when renderi...
—In this paper we propose a UML/MDA approach, called MoPCoM methodology, to design high quality real-time embedded systems. We have defined a set of rules to build UML models fo...
Jorgiano Vidal, Florent de Lamotte, Guy Gogniat, P...
We present a family of new macroblock partitions for H.264/AVC inter prediction. These modes allow a macroblock to be bipartitioned along a horizontal, vertical, or diagonal edge ...
Kenneth Vermeirsch, Jan De Cock, Stijn Notebaert, ...
Malware programs that incorporate trigger-based behavior initiate malicious activities based on conditions satisfied only by specific inputs. State-of-the-art malware analyzers ...
Monirul I. Sharif, Andrea Lanzi, Jonathon T. Giffi...
Code compression has been applied to embedded systems to minimize the silicon area utilized for program memories, and lower the power consumption. More recently, it has become a n...
Nazish Aslam, Mark Milward, Ioannis Nousias, Tughr...