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SAGT
2009
Springer
112views Game Theory» more  SAGT 2009»
16 years 1 months ago
On the Complexity of Iterated Weak Dominance in Constant-Sum Games
Abstract. In game theory, a player’s action is said to be weakly dominated if there exists another action that, with respect to what the other players do, is never worse and some...
Felix Brandt, Markus Brill, Felix A. Fischer, Paul...
SEKE
2009
Springer
16 years 1 months ago
An Architecture-based Evolution Management Method for Software Product Line
In software product line (SPL) development, evolutions occur in core assets and application products. How to ensure their alignment in evolution is a big challenge. Products in an...
Xin Peng, Liwei Shen, Wenyun Zhao
FDG
2009
ACM
16 years 1 months ago
Relating cognitive models of computer games to user evaluations of entertainment
As the interactive entertainment industry matures, a better understanding of what makes software entertaining is needed. A natural starting point is the application of traditional...
Paolo Piselli, Mark Claypool, James Doyle
GROUP
2009
ACM
16 years 1 months ago
For a science of group interaction
As a foundation for the design of groupware, we need a new science of group interaction, a systematic description of the processes at the group level of description that may contr...
Gerry Stahl
MM
2009
ACM
185views Multimedia» more  MM 2009»
16 years 1 months ago
Deep exploration for experiential image retrieval
Experiential image retrieval systems aim to provide the user with a natural and intuitive search experience. The goal is to empower the user to navigate large collections based on...
Bart Thomee, Mark J. Huiskes, Erwin M. Bakker, Mic...
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