New input technologies (such as touch), recognition based input (such as pen gestures) and next-generation interactions (such as inexact interaction) all hold the promise of more ...
Julia Schwarz, Scott E. Hudson, Jennifer Mankoff, ...
According to cognitive science literature, human memory is predicated on contextual cues (e.g., room, music) in the environment. During recall tasks, we associate information/acti...
Joshua M. Hailpern, Nicholas Jitkoff, Andrew Warr,...
In this paper, we present a real world user study of 4 interfaces designed to teach new visual objects to a social robot. This study was designed as a robotic game in order to mai...
Pierre Rouanet, Fabien Danieau, Pierre-Yves Oudeye...
In this paper, we present `QUICKIES', an attempt to bring one of the most useful inventions of the 20th century into the digital age: the ubiquitous sticky notes. `QUICKIES...
Despite its widespread use, voicemail presents numerous usability challenges: People must listen to messages in their entirety, they cannot search by keywords, and audio files do ...