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CGF
2008
111views more  CGF 2008»
15 years 6 months ago
An Analysis of the In-Out BRDF Factorization for View-Dependent Relighting
Interactive rendering with dynamic natural lighting and changing view is a long-standing goal in computer graphics. Recently, precomputation-based methods for all-frequency religh...
Dhruv Mahajan, Yu-Ting Tseng, Ravi Ramamoorthi
CONNECTION
2008
109views more  CONNECTION 2008»
15 years 6 months ago
Object schemas for grounding language in a responsive robot
We introduce an approach for physically-grounded natural language interpretation by robots which reacts appropriately to unanticipated physical changes in the environment and dyna...
Kai-yuh Hsiao, Stefanie Tellex, Soroush Vosoughi, ...
CORR
2000
Springer
104views Education» more  CORR 2000»
15 years 6 months ago
ATLAS: A flexible and extensible architecture for linguistic annotation
We describe a formal model for annotating linguistic artifacts, from which we derive an application programming interface (API) to a tools for manipulating these annotations. The ...
Steven Bird, David Day, John S. Garofolo, John Hen...
CDC
2010
IEEE
122views Control Systems» more  CDC 2010»
15 years 1 months ago
Extremal collective behavior
Abstract-- Curves and natural frames can be used for describing and controlling motion in both biological and engineering contexts (e.g., pursuit and formation control). The geomet...
Eric W. Justh, P. S. Krishnaprasad
CHI
2011
ACM
14 years 10 months ago
Target assistance for subtly balancing competitive play
In games where skills such as targeting are critical to winning, it is difficult for players with different skill levels to have a competitive and engaging experience. Although se...
Scott Bateman, Regan L. Mandryk, Tadeusz Stach, Ca...