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GRAPHICSINTERFACE
2007
15 years 8 months ago
Adapting wavelet compression to human motion capture clips
Motion capture data is an effective way of synthesizing human motion for many interactive applications, including games and simulations. A compact, easy-to-decode representation i...
Philippe Beaudoin, Pierre Poulin, Michiel van de P...
ECIS
2003
15 years 8 months ago
A case of 'non strategic' alignment - An IT and business unit liaison role
The nature of higher-level interactions in facilitating strategic alignment has received much attention in the past decade. The study sets out to explore the nature of the interac...
Owen Harte Barry, Brian O'Flaherty
IUI
2006
ACM
16 years 17 days ago
How to talk to a hologram
There is a growing need for creating life-like virtual human simulations that can conduct a natural spoken dialog with a human student on a predefined subject. We present an over...
Anton Leuski, Jarrell Pair, David R. Traum, Peter ...
IUI
2005
ACM
16 years 5 days ago
Metafor: visualizing stories as code
Every program tells a story. Programming, then, is the art of constructing a story about the objects in the program and what they do in various situations. So-called programming l...
Hugo Liu, Henry Lieberman
IUI
2004
ACM
16 years 22 hour ago
Exploiting emotions to disambiguate dialogue acts
This paper describes an attempt to reveal the user’s intention from dialogue acts, thereby improving the effectiveness of natural interfaces to pedagogical agents. It focuses o...
Wauter Bosma, Elisabeth André