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HCI
2009
15 years 4 months ago
Did I Get It Right: Head Gestures Analysis for Human-Machine Interactions
This paper presents a system for another input modality in a multimodal human-machine interaction scenario. In addition to other common input modalities, e.g. speech, we extract he...
Jürgen Gast, Alexander Bannat, Tobias Rehrl, ...
VR
2011
IEEE
309views Virtual Reality» more  VR 2011»
14 years 10 months ago
Two-handed tangible interaction techniques for composing augmented blocks
Abstract Modeling tools typically have their own interaction methods for combining virtual objects. For realistic composition in 3D space, many researchers from the fields of virt...
Hyeongmook Lee, Mark Billinghurst, Woontack Woo
ICMI
2009
Springer
162views Biometrics» more  ICMI 2009»
16 years 1 months ago
Multi-modal features for real-time detection of human-robot interaction categories
Social interactions unfold over time, at multiple time scales, and can be observed through multiple sensory modalities. In this paper, we propose a machine learning framework for ...
Ian R. Fasel, Masahiro Shiomi, Pilippe-Emmanuel Ch...
ISMAR
2006
IEEE
16 years 16 days ago
Implementation of god-like interaction techniques for supporting collaboration between outdoor AR and indoor tabletop users
This paper presents a new interaction metaphor we have termed “god-like interaction”. This is a metaphor for improved communication of situational and navigational information...
Aaron Stafford, Wayne Piekarski, Bruce H. Thomas
ASM
2004
ASM
15 years 12 months ago
Intra-step Interaction
For a while it seemed possible to pretend that all interaction between an algorithm and its environment occurs inter-step, but not anymore. Andreas Blass, Benjamin Rossman and the ...
Yuri Gurevich