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TEI
2009
ACM
141views Hardware» more  TEI 2009»
16 years 1 months ago
Kurio: a museum guide for families
We discuss three design strategies for improving the quality of social interaction and learning with interactive museum guides: 1) embodied interaction; 2) game-learning; 3) a hyb...
Ron Wakkary, Marek Hatala, Kevin Muise, Karen Tane...
TABLETOP
2007
IEEE
16 years 23 days ago
Distributed Tabletops: Supporting Remote and Mixed-Presence Tabletop Collaboration
Mixed-presence tabletop interfaces aim to support collaboration between remote groups. However, it is unclear why tabletop interaction techniques should be important for mixed-pre...
Peter Robinson, Philip Tuddenham
TABLETOP
2006
IEEE
16 years 15 days ago
Direct Intentions: The Effects of Input Devices on Collaboration around a Tabletop Display
This paper explores users’ interpersonal interactions during collaboration around a tabletop display, in order to better understand the affordances offered by this medium. We in...
Vicki Ha, Kori M. Inkpen, Tara Whalen, Regan L. Ma...
OZCHI
2006
ACM
16 years 14 days ago
Tangible tiles: design and evaluation of a tangible user interface in a collaborative tabletop setup
In this paper we describe a tangible user interface “Tangible Tiles”, which utilizes optically tracked transparent Plexiglass tiles for interaction and display of projected im...
Manuela Waldner, Jörg Hauber, Jürgen Zau...
CHI
2010
ACM
15 years 3 months ago
Expressive robots in education: varying the degree of social supportive behavior of a robotic tutor
Teaching is inherently a social interaction between teacher and student. Despite this knowledge, many educational tools, such as vocabulary training programs, still model the inte...
Martin Saerbeck, Tom Schut, Christoph Bartneck, Ma...