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P2P
2005
IEEE
110views Communications» more  P2P 2005»
16 years 6 days ago
Presence-Based Availability and P2P Systems
The availability of a P2P service is a function of the individual peers’ availabilities, and it is often desirable to estimate how available a particular P2P service will be giv...
Richard J. Dunn, John Zahorjan, Steven D. Gribble,...
WMTE
2005
IEEE
16 years 5 days ago
Innovative Media in Support of Distributed Intelligence and Lifelong Learning
Individual, unaided human abilities are constrained. Media have helped us to transcend boundaries in thinking, working, learning, and collaborating by supporting distributed intel...
Gerhard Fischer, Shin'ichi Konomi
175
Voted
ACMACE
2005
ACM
16 years 5 days ago
Exploring spatial narratives and mixed reality experiences in Oakland Cemetery
The Historic Oakland Cemetery in downtown Atlanta provides a unique setting for exploring the challenges of location-based mixed-reality experience design. Our objective is to ent...
Steven Dow, Jaemin Lee, Christopher Oezbek, Blair ...
SIGDOC
2005
ACM
16 years 5 days ago
Sensorium games: usability considerations for pervasive gaming
The Sensorium family of games provides a platform and environment for multiplayer games in a pervasive environment. Each player is equipped with a mote, which (along with those of...
S. N. I. Mount, Elena I. Gaura, Robert M. Newman
SIGITE
2005
ACM
16 years 5 days ago
Common sense computing: an approach to community outreach with IT
This poster paper describes a series of 2-3 minute radio segments called “Common Sense Computing” designed to provide common sense explanations of computing technology. Comput...
Jeanna Neefe Matthews