Interactions among agents can be conveniently described by game trees. In order to analyze a game, it is important to derive optimal (or equilibrium) strategies for the di erent p...
Daphne Koller, Nimrod Megiddo, Bernhard von Stenge...
This paper reports two experiments with implementations of constructions from theoretical computer science. The first one deals with Kleene’s and Rogers’ second recursion the...
Torben Amtoft Hansen, Thomas Nikolajsen, Jesper La...
The paper considers the problem of selecting individuals in the current population in Genetic Algorithms for crossover to find a solution of high fitness of a given combinatoria...
In many real-life optimisation problems, there are multiple interacting components in a solution. For example, different components might specify assignments to different kinds of...
Edmund K. Burke, Jakub Marecek, Andrew J. Parkes, ...
We present a novel approach to parameterize a mesh with disk topology to the plane in a shape-preserving manner. Our key contribution is a local/global algorithm, which combines a...
Ligang Liu, Lei Zhang, Yin Xu, Craig Gotsman, Stev...