Height maps are a very efficient surface representation, initially developed for terrain modeling and visualization. They are also present in other applications, such as mesostruc...
Paulo I. N. Santos, Rodrigo de Toledo, Marcelo Gat...
—One of the challenging problems in geometric modeling and computer graphics is the construction of realistic human facial geometry. Such geometry are essential for a wide range ...
Given a nonsingular compact two-manifold F without boundary, we present methods for establishing a family of surfaces which can approximate F so that each approximant is ambient i...
Takis Sakkalis, Thomas J. Peters, Justin Bisceglio
The paper presents a motion estimation method based on data assimilation in a dynamic model, named Image Model, expressing the physical evolution of a quantity observed on the ima...
Etienne G. Huot, Isabelle Herlin, Nicolas Mercier,...
Abstract. We propose a new method to generate unfolded area preserving representations of the cerebral cortex. The cortical surface is evolved with an application-specific normal m...
Jean-Philippe Pons, Renaud Keriven, Olivier D. Fau...