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AAAI
2010
15 years 8 months ago
Online Learning of Uneven Terrain for Humanoid Bipedal Walking
We present a novel method to control a biped humanoid robot to walk on unknown inclined terrains, using an online learning algorithm to estimate in real-time the local terrain fro...
Seung-Joon Yi, Byoung-Tak Zhang, Daniel D. Lee
GRAPHICSINTERFACE
1998
15 years 8 months ago
Ray-tracing Procedural Displacement Shaders
Displacement maps and procedural displacement shaders are a widely used approach of specifying geometric detail and increasing the visual complexity of a scene. While it is relati...
Wolfgang Heidrich, Hans-Peter Seidel
WSCG
2003
228views more  WSCG 2003»
15 years 8 months ago
The Escritoire: A Personal Projected Display
The Escritoire is a horizontal desk surface that uses two overlapping digital projectors to create a foveal display – a large interactive surface that has a high-resolution area...
Mark Ashdown, Peter Robinson
EOR
2007
95views more  EOR 2007»
15 years 6 months ago
A hybrid genetic algorithm for the two-dimensional single large object placement problem
In the two-dimensional single large object placement problem, we are given a rectangular master surface which has to be cut into a set of smaller rectangular items, with the aim o...
Eleni Hadjiconstantinou, Manuel Iori
JCC
2007
76views more  JCC 2007»
15 years 6 months ago
Valence bond theory for chemical dynamics
: This essay provides a perspective on several issues in valence bond theory: the physical significance of semilocal bonding orbitals, the capability of valence bond concepts to e...
Donald G. Truhlar