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SIGGRAPH
1996
ACM
15 years 10 months ago
A Cellular Texture Basis Function
Solid texturing is a powerful way to add detail to the surface of rendered objects. Perlin's "noise" is a 3D basis function used in some of the most dramatic and us...
Steven Worley
CAD
2005
Springer
15 years 6 months ago
Drawing curves onto a cloud of points for point-based modelling
Point-based geometric models are gaining popularity in both the computer graphics and CAD fields. A related design/modelling problem is the focus of the reported research: drawing...
Phillip N. Azariadis, Nickolas S. Sapidis
SIGGRAPH
2010
ACM
15 years 11 months ago
Geodesic patterns
Geodesic curves in surfaces are not only minimizers of distance, but they are also the curves of zero geodesic (sideways) curvature. It turns out that this property makes patterns...
Helmut Pottmann, Qixing Huang, Bailin Deng, Alexan...
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SIGGRAPH
1992
ACM
15 years 10 months ago
An importance-driven radiosity algorithm
We present a new radiosi[y algorithm for efficiently computing global solutions with respect to a constrained set of views. Radiosi ties of directly visible surfaces are computed ...
Brian E. Smits, James Arvo, David Salesin
CGF
2005
156views more  CGF 2005»
15 years 6 months ago
Efficient Animation of Point-Sampled Thin Shells
We present a novel framework for the efficient simulation and animation of discrete thin shells. Our method takes a point sampled surface as input and performs all necessary compu...
Martin Wicke, Denis Steinemann, Markus H. Gross