Augmenting cloth in real video is a challenging task because cloth performs complex motions and deformations and produces complex shading on the surface. Therefore, for a realisti...
We propose a framework for 3D geometry processing that provides direct access to surface curvature to facilitate advanced shape editing, filtering, and synthesis algorithms. The c...
A robust and efficient algorithm for trimming both local and global self-intersections in offset curves and surfaces is presented. Our scheme is based on the derivation of a ratio...
A map is a connected topological graph cellularly embedded in a surface. For a given graph , its genus distribution of rooted maps and embeddings on orientable and non-orientable s...
d Abstract) Jieun Lee, Seung-Hyun Yoon, and Myunng-Soo Kim Seoul National University, KOREA We present a new approach to realistic hand modeling and deformation with real-time per...