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VVS
1998
IEEE
141views Visualization» more  VVS 1998»
15 years 11 months ago
3D Scan Conversion of CSG Models into Distance Volumes
A distance volume is a volume dataset where the value stored at each voxel is the shortest distance to the surface of the object being represented by the volume. Distance volumes ...
David E. Breen, Sean Mauch, Ross T. Whitaker
GRAPHITE
2007
ACM
15 years 8 months ago
Mode-splitting for highly detailed, interactive liquid simulation
This work introduces a new technique for highly detailed, interactive liquid simulations. Similar to the mode-splitting method (used e.g. in oceanography), we separate the simulat...
H. Cords
CGF
2008
132views more  CGF 2008»
15 years 6 months ago
Irradiance Gradients in the Presence of Participating Media and Occlusions
In this paper we present a technique for computing translational gradients of indirect surface reflectance in scenes containing participating media and significant occlusions. The...
Wojciech Jarosz, Matthias Zwicker, Henrik Wann Jen...
TOG
2002
208views more  TOG 2002»
15 years 6 months ago
Articulated body deformation from range scan data
This paper presents an example-based method for calculating skeleton-driven body deformations. Our example data consists of range scans of a human body in a variety of poses. Usin...
Brett Allen, Brian Curless, Zoran Popovic
VIS
2008
IEEE
192views Visualization» more  VIS 2008»
16 years 7 months ago
Smooth Surface Extraction from Unstructured Point-based Volume Data Using PDEs
Abstract--Smooth surface extraction using partial differential equations (PDEs) is a well-known and widely used technique for visualizing volume data. Existing approaches operate o...
Paul Rosenthal, Lars Linsen