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BMCBI
2010
86views more  BMCBI 2010»
15 years 6 months ago
An automatic method for identifying surface proteins in bacteria: SLEP
Background: Bacterial infections represent a global health challenge. The identification of novel antibacterial targets for both therapy and vaccination is needed on a constant ba...
Emanuela Giombini, Massimiliano Orsini, Danilo Car...
BMCBI
2005
115views more  BMCBI 2005»
15 years 6 months ago
SUPERFICIAL - Surface mapping of proteins via structure-based peptide library design
Background: The determination of protein surfaces and the detection of binding sites are essential to our understanding of protein-protein interactions. Such binding sites can be ...
Andrean Goede, Ines S. Jaeger, Robert Preissner
ICCV
2005
IEEE
16 years 8 months ago
Passive Photometric Stereo from Motion
We introduce an iterative algorithm for shape reconstruction from multiple images of a moving (Lambertian) object illuminated by distant (and possibly time varying) lighting. Star...
Jongwoo Lim, Jeffrey Ho, Ming-Hsuan Yang, David J....
VIS
2003
IEEE
234views Visualization» more  VIS 2003»
16 years 7 months ago
Saddle Connectors - An Approach to Visualizing the Topological Skeleton of Complex 3D Vector Fields
One of the reasons that topological methods have a limited popularity for the visualization of complex 3D flow fields is the fact that such topological structures contain a number...
Hans-Christian Hege, Hans-Peter Seidel, Holger The...
SIGGRAPH
2000
ACM
15 years 11 months ago
A fast relighting engine for interactive cinematic lighting design
We present new techniques for interactive cinematic lighting design of complex scenes that use procedural shaders. Deep-framebuffers are used to store the geometric and optical in...
Reid Gershbein, Pat Hanrahan