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ACMACE
2006
ACM
16 years 19 days ago
How real should virtual characters be?
In recent years 3D virtual characters have become more common in desktop interfaces, particularly in gaming and entertainment applications. In this paper we describe how augmented...
Daniel Wagner, Mark Billinghurst, Dieter Schmalsti...
ASPDAC
2006
ACM
123views Hardware» more  ASPDAC 2006»
16 years 19 days ago
Implementation of H.264/AVC decoder for mobile video applications
- This paper presents an H.264/AVC baseline profile decoder based on a SoC platform design methodology. The overall decoding throughput is increased by optimized software and a ded...
Suh Ho Lee, Ji Hwan Park, Seon Wook Kim, Sung Jea ...
ASSETS
2006
ACM
16 years 19 days ago
Wireless headset communications for vision impaired persons in multi-User environments
Wireless headsets are a great asset to Vision Impaired Persons (VIP’s) as they prove to be much easier to use and reliable than wired equivalents. Radio based wireless headsets ...
Iain Murray, Andrew Pasquale
CONEXT
2006
ACM
16 years 19 days ago
Proposition of a cross-layer architecture model for the support of QoS in ad-hoc networks
Due to the lack of built-in quality of service support, IEEE 802.11 ad-hoc networks presents serious defies in meeting the demands of multimedia applications. To overcome such ch...
Wafa Berrayana, Habib Youssef, Stéphane Loh...
CSCW
2006
ACM
16 years 19 days ago
A comparison of chat and audio in media rich environments
This paper presents two case studies of informal group communication using multimedia conferencing that supports various media including video, audio and chat. The studies provide...
Jeremiah Scholl, John McCarthy, Rikard Harr
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