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PRESENCE
2007
167views more  PRESENCE 2007»
15 years 5 months ago
TimbreFields: 3D Interactive Sound Models for Real-Time Audio
We describe a methodology for Virtual Reality designers to capture and resynthesize the variations in sound made by objects when we interact with them through contact such as touc...
Richard Corbett, Kees van den Doel, John E. Lloyd,...
KDD
2003
ACM
152views Data Mining» more  KDD 2003»
16 years 6 months ago
Interactive exploration of coherent patterns in time-series gene expression data
Discovering coherent gene expression patterns in time-series gene expression data is an important task in bioinformatics research and biomedical applications. In this paper, we pr...
Daxin Jiang, Jian Pei, Aidong Zhang
CSE
2009
IEEE
16 years 1 months ago
How Did You Get to Know That? A Traceable Word-of-Mouth Algorithm
Word-of-mouth communication has been shown to play a key role in a variety of environments such as viral marketing and virus spreading. A family of algorithms, generally known as ...
Manuel Cebrián, Enrique Frías-Mart&i...
AVSS
2003
IEEE
15 years 11 months ago
Automatic Face Region Tracking for Highly Accurate Face Recognition in Unconstrained Environments
In this paper, we present a combined real-time face region tracking and highly accurate face recognition technique for an intelligent surveillance system. Highresolution face imag...
Young-Ouk Kim, Joon Ki Paik, Jingu Heo, Andreas Ko...
CA
2003
IEEE
15 years 11 months ago
How Believable Are Real Faces? Towards a Perceptual Basis for Conversational Animation
Regardless of whether the humans involved are virtual or real, well-developed conversational skills are a necessity. The synthesis of interface agents that are not only understand...
Douglas W. Cunningham, Martin Breidt, Mario Kleine...