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APGV
2004
ACM
141views Visualization» more  APGV 2004»
15 years 10 months ago
The effects of head-mounted display mechanics on distance judgments in virtual environments
In virtual environments that use head-mounted displays (HMD), distance judgments to targets on the ground are compressed, at least when indicated through visually-directed walking...
Peter Willemsen, Mark B. Colton, Sarah H. Creem-Re...
CHI
2004
ACM
16 years 7 months ago
What's my method?: a game show on games
What's My Method? is the game show that asks the question, "How do you user-test games?" The goal of this session is to highlight important differences between user...
Nicole Lazzaro, Kevin Keeker
ACMACE
2004
ACM
16 years 3 days ago
Audio games: new perspectives on game audio
This paper discusses the design of audio games, a quite new computer game category that originates from games for players with visual impairments, as well as mainstream music game...
Johnny Friberg, Dan Gärdenfors
VR
2008
IEEE
138views Virtual Reality» more  VR 2008»
16 years 1 months ago
Assessing the Effects of Orientation and Device on 3D Positioning
We present two studies to assess which physical factors of various input devices influence 3D object movement tasks. In particular, we evaluate the factors that seem to make the m...
Robert J. Teather, Wolfgang Stürzlinger
SIGUCCS
2004
ACM
16 years 3 days ago
Web-based technologies: reaching their ultimate potential on restricted budgets
Academic institutions’ dependence on web-based technologies to improve efficiency in class offerings, academic records, and office documentation is increasing at a rapid pace. T...
Salvador Báez-Franceschi, Karen Le, Diana V...