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HRI
2006
ACM
16 years 17 days ago
A video game-based framework for analyzing human-robot interaction: characterizing interface design in real-time interactive mul
There is growing interest in mining the world of video games to find inspiration for human-robot interaction (HRI) design. This paper segments video game interaction into domain-i...
Justin Richer, Jill L. Drury
ICPADS
2005
IEEE
16 years 6 days ago
Efficient Implementation of 3G-324M Protocol Stack for Multimedia Communication
In order to support real-time video, audio and data communication among heterogeneous third generation (3G) handsets, 3G phones/terminals are required to support 3G-324M, the mult...
Weijia Jia, Bo Han, Ji Shen, Haohuan Fu, Man-Ching...
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LCN
2002
IEEE
15 years 11 months ago
Multimedia QoS in Low-Cost Home Networks
This paper describes a new mechanism to garantee quality of service for multimedia streams in low-cost home networks. Quality of service is based on a token, of which the route in...
Hans Scholten, Pierre G. Jansen, Ferdy Hanssen, Pi...
HPDC
1996
IEEE
15 years 10 months ago
Multimedia Multiparty Services to Native ATM Desktops
Telecommunications, Computing, and Video Technologies are rapidly converging, creating a new multimedia industry that will serve emerging markets on the information highways. To s...
H. Ouibrahim, J. A. van den Broecke
DAGSTUHL
2007
15 years 8 months ago
Subspace outlier mining in large multimedia databases
Abstract. Increasingly large multimedia databases in life sciences, ecommerce, or monitoring applications cannot be browsed manually, but require automatic knowledge discovery in d...
Ira Assent, Ralph Krieger, Emmanuel Müller, T...