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ISMAR
2006
IEEE
16 years 21 days ago
Mixed reality pre-visualization and camera-work authoring in filmmaking
In this paper, we introduce the outline of “The MR-PreViz Project” performed in Japan. In the pre-production process of filmmaking, PreViz, pre-visualizing the desired scene b...
Ryosuke Ichikari, Keisuke Kawano, Asako Kimura, Fu...
RTAS
2006
IEEE
16 years 20 days ago
Impact of Upper Layer Adaptation on End-to-end Delay Management in Wireless Ad Hoc Networks
A good amount of research has been developed to support QoS issues in IEEE 802.11 ad hoc networks, such as QoS routing, MAC layer QoS support, and cross-layer QoS design. However,...
Wenbo He, Klara Nahrstedt
ACMACE
2006
ACM
16 years 19 days ago
AI-based world behaviour for emergent narratives
Research in Interactive Narrative has developed new approaches to the behaviour of virtual actors, but has dedicated little attention to the physical behaviour of the environment ...
Jean-Luc Lugrin, Marc Cavazza
ACMACE
2006
ACM
16 years 19 days ago
How real should virtual characters be?
In recent years 3D virtual characters have become more common in desktop interfaces, particularly in gaming and entertainment applications. In this paper we describe how augmented...
Daniel Wagner, Mark Billinghurst, Dieter Schmalsti...
ASSETS
2006
ACM
16 years 19 days ago
Wireless headset communications for vision impaired persons in multi-User environments
Wireless headsets are a great asset to Vision Impaired Persons (VIP’s) as they prove to be much easier to use and reliable than wired equivalents. Radio based wireless headsets ...
Iain Murray, Andrew Pasquale