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IMS
2000
123views Hardware» more  IMS 2000»
15 years 10 months ago
Exploiting On-Chip Memory Bandwidth in the VIRAM Compiler
Many architectural ideas that appear to be useful from a hardware standpoint fail to achieve wide acceptance due to lack of compiler support. In this paper we explore the design of...
David Judd, Katherine A. Yelick, Christoforos E. K...
ACMACE
2007
ACM
15 years 8 months ago
Transmedial interactions and digital games
As virtual worlds and games grow in both personal and cultural importance, present limitations in access to them is increasingly limiting their ability to achieve their potential....
Shaowen Bardzell, Vicky Wu, Jeffrey Bardzell, Nick...
BCSHCI
2007
15 years 8 months ago
Encouraging witting participation and performance in digital live art
We describe a framework for characterizing people’s behavior with Digital Live Art. Our framework considers people’s wittingness, technical skill, and interpretive abilities i...
Jennifer G. Sheridan, Nick Bryan-Kinns, Alice Bayl...
BCSHCI
2007
15 years 8 months ago
Lessons learned implementing an educational system in Second Life
Second Life is an online 3D virtual environment that offers interesting potential for use in education due to its widespread availability, flexibility, and its use of standard pla...
Richard Stephen Clavering, Andrew Robert Nicols
AVI
2004
15 years 8 months ago
Observing and adapting user behavior in navigational 3D interfaces
In a navigation-oriented interaction paradigm, such as desktop, mixed and augmented virtual reality, recognizing the user needs is a valuable improvement, provided that the system...
Augusto Celentano, Fabio Pittarello