This paper reports the results of an experiment to compare three different selection techniques in a tabletop tangible augmented reality interface. Object selection is an importan...
Julian Looser, Mark Billinghurst, Raphael Grasset,...
Distances in immersive virtual environments (VEs) have been commonly reported as being spatially compressed while the same judgments are performed accurately in real space. Previo...
Scott A. Kuhl, William B. Thompson, Sarah H. Creem...
Recent developments in museum visitors' guides focus on context awareness, personalization and multimodal and multimedia information presentation to individuals and groups of...
Tsvi Kuflik, Adriano Albertini, Paolo Busetta, Ces...
Multimedia applications today make use of virtual humans. Generating realistic virtual humans is a challenging problem owing to a number of factors, one being the simulation of re...
The nowadays Internet architecture is mainly based on unicast communications and best-effort service. However, the development of the Internet encouraged emerging services that ar...