We attack the problem of image-based rendering with occlusions and general camera motions by using distorted multiperspective images; such images provide multiple-viewpoint photom...
In recent years, High Dynamic Range Textures (HDRTs) have been frequently used in real-time applications and video-games to enhance realism. Unfortunately, HDRTs consume a conside...
Francesco Banterle, Kurt Debattista, Patrick Ledda...
We have proposed a novel model-based compression technique for nonstationary landmark shape data extracted from video sequences. The main goal is to develop a technique for the co...
We introduce a class of robust non-parametric estimation methods which are ideally suited for the reconstruction of signals and images from noise-corrupted or sparsely collected s...
Professionals in various elds such as medical imaging, biology, and civil engineering require rapid access to huge amounts of image data. Multimedia interfaces further increase t...
Rolf Muralt, Benoit A. Gennart, Bernard Krummenach...