One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer games is agent movement. Pathfinding strategies are usually employed as the core...
Abstract. In ubiquitous environments, a user is free to move one space to another. Thus, VOD applications should be able to provide seamless video delivery to a mobile user. In thi...
This paper presents results from two experiments into the use of vibrotactile cues for near-field haptics in virtual environments. In one experiment, subjects were tested on their...
Traffic sign recognition is a difficult task if we aim at detecting and recognizing signs in images captured from unfavorable environments. Complex background, weather, shadow, and...
Nowadays multi-user VR systems are mostly aimed to social interaction, whereas exploitation of shared virtual environment for educational purposes has been mainly left aside. We i...