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DIGRA
2005
Springer
15 years 12 months ago
Realistic Agent Movement in Dynamic Game Environments
One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer games is agent movement. Pathfinding strategies are usually employed as the core...
Ross Graham, Hugh McCabe, Stephen Sheridan
EUC
2004
Springer
15 years 11 months ago
A Session Mobility Scheme for Seamless VOD Service in Ubiquitous Environments
Abstract. In ubiquitous environments, a user is free to move one space to another. Thus, VOD applications should be able to provide seamless video delivery to a mobile user. In thi...
Tae-uk Choi, Ki-Dong Chung
VR
2003
IEEE
105views Virtual Reality» more  VR 2003»
15 years 11 months ago
Empirical Studies for Effective Near-Field Haptics in Virtual Environments
This paper presents results from two experiments into the use of vibrotactile cues for near-field haptics in virtual environments. In one experiment, subjects were tested on their...
Robert W. Lindeman, Yasuyuki Yanagida
ISMIS
2003
Springer
15 years 11 months ago
Traffic Sign Recognition in Disturbing Environments
Traffic sign recognition is a difficult task if we aim at detecting and recognizing signs in images captured from unfavorable environments. Complex background, weather, shadow, and...
Hsiu-Ming Yang, Chao-Lin Liu, Kun-Hao Liu, Shang-M...
IV
2000
IEEE
99views Visualization» more  IV 2000»
15 years 10 months ago
DILEWA: The DIstributed Learning Environment Without Avatars
Nowadays multi-user VR systems are mostly aimed to social interaction, whereas exploitation of shared virtual environment for educational purposes has been mainly left aside. We i...
Michal Masa, Jiri Zara