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IJCNN
2008
IEEE
16 years 29 days ago
Neuro-visual control in the Quake II game engine
— The first-person-shooter Quake II is used as a platform to test neuro-visual control and retina input layouts. Agents are trained to shoot a moving enemy as quickly as possibl...
Matt Parker, Bobby D. Bryant
LICS
2008
IEEE
16 years 29 days ago
An Algebraic Process Calculus
We present an extension of the πI-calculus with formal sums of terms. The study of the properties of this sum reveals that its neutral element can be used to make assumptions abo...
Emmanuel Beffara
CEC
2007
IEEE
16 years 27 days ago
On performance metrics and particle swarm methods for dynamic multiobjective optimization problems
— This paper describes two performance measures for measuring an EMO (Evolutionary Multiobjective Optimization) algorithm’s ability to track a time-varying Paretofront in a dyn...
Xiaodong Li, Jürgen Branke, Michael Kirley
ICDE
2006
IEEE
114views Database» more  ICDE 2006»
16 years 18 days ago
HiWaRPP - Hierarchical Wavelet-based Retrieval on Peer-to-Peer Network
This paper introduces the use of wavelets for information retrieval in a peer-to-peer environment. In order to achieve our purposes, we use a new combination between broadcasting ...
Mihai Lupu, Bei Yu
ICDAR
2005
IEEE
16 years 5 days ago
Word Separation of Unconstrained Handwritten Text Lines in PCR Forms
An approach for segmenting handwritten text in a Pre-Hospital Care Report (PCR) is presented. Segmentation of lines and words in a PCR is extremely challenging due to the nature o...
Ifeoma Nwogu, Gyeonghwan Kim