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FLAIRS
2004
15 years 7 months ago
Agent-based Players for a First-person Entertainment-based Real-time Artificial Environment
The necessity for improved players and opponents in firstperson entertainment-based real-time artificial environments has inspired our research into artificial game players. We em...
G. Michael Youngblood, Lawrence B. Holder
IWEC
2004
15 years 7 months ago
New Behavioural Approaches for Virtual Environments
We describe a new approach to the behaviour of 3D environments that supports the definition of physical processes and interactive phenomena. The work takes as a starting point the ...
Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Paol...
IADIS
2003
15 years 7 months ago
Knowledge Acquisition Strategies and Navigation in Hypermedia Learning Environments: THe Influence of Instructional Design Prope
In order to understand and enhance the value of new media in education it is necessary to develop criteria for the evaluation of the effectiveness of learning with hypermedia envi...
Mattias Steinke, Thomas Huk, Christian Floto
DAGSTUHL
1997
15 years 7 months ago
Fast and Accurate Collision Detection for Virtual Environments
A realistic simulation system, which couples geometry and physics, can provide a useful toolkit for virtual environments. Interactions among moving objects in the virtual worlds a...
Ming C. Lin
JUCS
2008
129views more  JUCS 2008»
15 years 6 months ago
The Remote Control Approach - An Architecture for Adaptive Scripting across Collaborative Learning Environments
: In this article we present an architecture for the integration of tutoring approaches and process scaffolds into existing collaborative applications. The architecture allows to c...
Andreas Harrer, Nils Malzahn, Astrid Wichmann