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» Multiagent System Support of Networked Scientific Computing
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NCA
2008
IEEE
16 years 24 days ago
Quicksilver Scalable Multicast (QSM)
QSM is a multicast engine designed to support a style of distributed programming in which application objects are replicated among clients and updated via multicast. The model req...
Krzysztof Ostrowski, Ken Birman, Danny Dolev
ICDCSW
2006
IEEE
16 years 14 days ago
The Bootstrapping Service
We outline a lightweight architecture to support novel application scenarios for P2P systems. These scenarios include merging and splitting of large networks, or multiplexing rela...
Márk Jelasity, Alberto Montresor, Özal...
WMASH
2003
ACM
15 years 11 months ago
Secure authentication system for public WLAN roaming
A serious challenge for seamless roaming between independent wireless LANs (WLANs) is how best to confederate the various WLAN service providers, each having different trust relat...
Yasuhiko Matsunaga, Ana Sanz Merino, Takashi Suzuk...
AFRIGRAPH
2001
ACM
15 years 10 months ago
Experiences in porting a virtual reality system to Java
Practical experience in porting a large virtual reality system from C/C++ to Java indicates that porting this type of real-time application is both feasible, and has several merit...
Shaun Bangay
ISAAC
2005
Springer
153views Algorithms» more  ISAAC 2005»
15 years 12 months ago
Network Game with Attacker and Protector Entities
Consider an information network with harmful procedures called attackers (e.g., viruses); each attacker uses a probability distribution to choose a node of the network to damage. O...
Marios Mavronicolas, Vicky G. Papadopoulou, Anna P...