This paper presents the haptic interaction method when the interaction occurs at several points simultaneously. In many virtual training systems that interact with a virtual object...
In this paper we focus on the problem of making a model of the sensory apparatus from raw uninterpreted sensory data as defined by Pierce and Kuipers (Artificial Intelligence 92:1...
Lars Olsson, Chrystopher L. Nehaniv, Daniel Polani
Real programming languages are often defined using ambiguous context-free grammars. Some ambiguity is intentional while other ambiguity is accidental. A good grammar development e...
In this paper, we propose a new method to estimate players' and ball's positions from monocular broadcast soccer video. With the relationship between objects and the cam...
—We propose the concept of Gap Between Displays (GBD) as a component of immersion in virtual environment systems. We hypothesized that GBD may reduce users’ task performance in...
Yi Wang, Kunmi Otitoju, Tong Liu, Sijung Kim, Doug...