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COMPUTER
2000
128views more  COMPUTER 2000»
15 years 6 months ago
What's Ahead for Embedded Software?
hysical world. How do you adapt software abstractions designed merely to transform data to meet requirements like real-time constraints, concurrency, and stringent safety considera...
Edward A. Lee
TSMC
2010
15 years 1 months ago
Immersive Multiplayer Games With Tangible and Physical Interaction
Abstract--In this paper, we present a new immersive multiplayer game system developed for two different environments, namely, virtual reality (VR) and augmented reality (AR). To ev...
Jefry Tedjokusumo, Steven Zhi-Ying Zhou, Stefan Wi...
CACM
2002
106views more  CACM 2002»
15 years 6 months ago
Testing and demonstrating context-aware services with Quake III Arena
Developers of context-aware services, i.e. services that make use of sensory information from the environment of their users, often find testing and demonstrating services to be di...
Markus Bylund, Fredrik Espinoza
ACMACE
2005
ACM
15 years 12 months ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski
ICMI
2009
Springer
94views Biometrics» more  ICMI 2009»
16 years 29 days ago
Modeling culturally authentic style shifting with virtual peers
: We report on a new kind of culturally-authentic embodied conversational agent more in line with the ways that culture and ethnicity function in the real world. On the basis of th...
Justine Cassell, Kathleen Geraghty, Berto Gonzalez...