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ICML
2008
IEEE
16 years 7 months ago
No-regret learning in convex games
Quite a bit is known about minimizing different kinds of regret in experts problems, and how these regret types relate to types of equilibria in the multiagent setting of repeated...
Geoffrey J. Gordon, Amy R. Greenwald, Casey Marks
RECOMB
2008
Springer
16 years 7 months ago
Estimating the Relative Contributions of New Genes from Retrotransposition and Segmental Duplication Events during Mammalian Evo
Gene duplication has long been recognized as a major force in genome evolution and has recently been recognized as an important source of individual variation. For many years the o...
Jin Jun, Paul Ryvkin, Edward Hemphill, Ion I. Mand...
STOC
2003
ACM
137views Algorithms» more  STOC 2003»
16 years 7 months ago
Near-optimal network design with selfish agents
We introduce a simple network design game that models how independent selfish agents can build or maintain a large network. In our game every agent has a specific connectivity requ...
Elliot Anshelevich, Anirban Dasgupta, Éva T...
DSN
2009
IEEE
16 years 1 months ago
MAP-AMVA: Approximate mean value analysis of bursty systems
MAP queueing networks are recently proposed models for performance assessment of enterprise systems, such as multi-tier applications, where workloads are significantly affected b...
Giuliano Casale, Evgenia Smirni
ISNN
2007
Springer
16 years 27 days ago
Two-Dimensional Bayesian Subspace Analysis for Face Recognition
Bayesian subspace analysis (BSA) has been successfully applied in data mining and pattern recognition. However, due to the use of probabilistic measure of similarity, it often need...
Daoqiang Zhang