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ACMACE
2005
ACM
16 years 8 days ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski
243
Voted
ANCS
2005
ACM
16 years 8 days ago
Fast and scalable pattern matching for content filtering
High-speed packet content inspection and filtering devices rely on a fast multi-pattern matching algorithm which is used to detect predefined keywords or signatures in the packe...
Sarang Dharmapurikar, John W. Lockwood
SIGCOMM
2005
ACM
16 years 8 days ago
Fast hash table lookup using extended bloom filter: an aid to network processing
Hash table is used as one of the fundamental modules in several network processing algorithms and applications such as route lookup, packet classification, per-flow state manage...
Haoyu Song, Sarang Dharmapurikar, Jonathan S. Turn...
SIGUCCS
2005
ACM
16 years 8 days ago
A case study: implementing novell identity management at Drew University
Starting in 2003, Drew University began a process to replace its manual account management procedures with an automated provisioning system based upon Novell technologies. Over th...
E. Axel Larsson
UIST
2005
ACM
16 years 8 days ago
Informal prototyping of continuous graphical interactions by demonstration
Informal prototyping tools have shown great potential in facilitating the early stage design of user interfaces. However, continuous interactions, an important constituent of high...
Yang Li, James A. Landay
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